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Īn illustration of the graphics pipeline process Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. (SGI) began developing OpenGL in 1991 and released it on Japplications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL ( Open Graphics Library ) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. Trademark license for new licensees who want to use the OpenGL trademark and logo and claim conformance.: This is a Free Software License B closely modeled on BSD, X, and Mozilla licenses. Open source license for use of the S.I.
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You can download GPU Caps Viewer 1.17.0 here: GPU Caps Viewer 1.17.0 comes also with the support of the upcoming GeForce GTX 660 Ti as well as some minor changes in the user interface (GPU panel).
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And thanks to NVIDIA’s R305.53, I could quickly test and add the support of this new version of OpenGL. OpenGL 4.3 gave me the opportunity to update GPU Caps Viewer.
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